The Wikipedia Knows Nothing
Retrenching a Republic to a Band of Bloggers (Reply)

The Aesthetic Flaws of Games

Over on ihobo today, an examination of how certain aesthetic flaws manifest within games in relation to the values of the player. Here's an extract:

The three Rules of Game Worlds are as follows:

  1. Setting and mechanics must accord.
  2. Any and all mechanical sub-worlds must merge with the game world.
  3. No-one plays alone.

Each of these can be used to reveal a specific kind of aesthetic flaw unique to games – and indeed, can reveal a schism between different player aesthetic values that lead to different kinds of aesthetic flaw. This is key to what follows, for we must appreciate that ‘aesthetic flaw’ is not an absolute claim, nor is it ‘merely subjective’: an aesthetic flaw occurs between a game and its player as a direct result of a difference in values.

The argument proceeds as an extention of last year's blog-letter, The Rules of Game Worlds, but you don't need to have read that one to appreciate the thrust of my further claims. You can read the entirety of The Aesthetic Flaws of Games over on ihobo.com.

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)