Celebrating Ten Years
Foucault's Archaeology (1): Paradigm and Episteme

Mario Kart and the Cult of Originality

Over on ihobo today, some thoughts about when it might be a critical mistake to view continuity of design negatively, particularly in the context of Mario Kart (and also British developer Supersonic). The argument being advanced is that being a good custodian for player practices is not only commercial good sense, it is something we have cause to praise artistically. You can read the entirety of Mario Kart and the Cult of Originality over on ihobo.com.


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