Babich and Bateman: Last of the Continental Philosophers
Babich and Bateman: What is Continental Philosophy?

Games Industry Roundup

You’ll hear all sorts of crazy things coming out of the games industry at the moment, largely because the ‘social games’ bubble has burst, and so everyone’s talking VR, because that bubble is still being blown. No-one, in my view, has a clue about the shape of the market in 2 years time, let alone 10 years. But that doesn’t stop speculation. Here’s the best and worst of what’s out there, along with some annotations.

  • A must-read for indie developers is Dan Cook’s Autumn of Indie Game Markets over at Lost Garden. A brilliant and cogent summary of what has happened, and what we can expect to happen next. Don’t let the length put you off from reading this essential piece.
  • Dan quotes Will Wright’s remark that 2005-2008 was a ‘Cambrian explosion’ of videogames. But seriously, the videogame Cambrian explosion ran from 1980-1987. The key years were 1984-5. The last pivotal game was Dungeon Master in ’87, which helped turn D&D into the FPS.
  • Not many articles on VR capture my concerns about this market ‘opportunity’, but over on gamesindustry.biz Rob Fahey hits his mark once again in VR: There will be blood. (Thanks to Nicholas Lovell for bringing my attention to this one.)
  • As Dan pointed out, VR is an opportunity because investors are interested in it. That doesn’t make it a viable long-term market. I remember when episodic content was what investors wanted. Only one company (Telltale) made it work – and it certainly helped that all their staff were ex-LucasArts employees. Investors know nothing about games. But they do have money to burn…
  • Speaking of money to burn, check out this interview with Andrew Wilson, the current CEO of the once market-leading Electronic Arts, also the company that gave Will Wright his big break with, ahem, Raid on Bungling Bay (1984)*. Call me uncharitable if you must, but Wilson comes off as a steely eyed nutjob to me. Fortunately, I doubt his job has anything to do with productively influencing EA’s low-innovation, ultra-conservative business model.

*Actually, I really enjoyed this game, even though it was just about bombing blocky battleships with a blocky helicopter. 

Cross-posted from ihobo.com.

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