What is Cybervirtue?
Jon Cogburn's Commentary on Babich and Bateman, Dialogue I

Sunset

Over on ihobo today, my critique of Tale of Tales’ 2015 artgame Sunset. Here’s an extract:

There are guns in Sunset, but you never see them. Indeed, this is a game that spectacularly eschews conventional spectacle. Throughout the games’ slowly-unfolding story, a civil war against a 1970s South American dictatorship is witnessed both from a distance – the sound of gunfire in the streets, an explosion at a neighbouring building – and from the intimate inside, since the player serves as maid to a key politician-turned-rebel. It is an ambitious, highly theatrical staging, and admirable when it works, which it does more often than not… Yet to treat Sunset purely as a narrative game is to rob it of its greatest achievement, and perhaps also to misunderstand one of the layers of meaning wrapped up in its name.

You can read the entirety of Sunset over on ihobo.com.

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