Zelda Facets (2): Link
February 28, 2018
Over on ihobo today, the new serial continues with a discussion of how Zelda games represent Link – and whether he qualifies as a ‘character’ in any narrative sense. Here’s an extract:
Link is a particularly interesting case because with the singular exception of Skyward Sword, Link is not developed significantly as a narrative character but functions primarily as a mask for the player to act out with. Yet Link does not fall into the schizophrenia of the GTA franchise and its imitators, nor the player-led genericism of Elder Scrolls that defines a role for the player but lets the character fulfilling that role exist solely in the player head (which, all considered, is a perfectly reasonable solution to this problem). Link is a mask who remains consistent with the character he is intended to be. In other words, Link the character – Link the denizen of Hyrule – is designed to be consistent with Link the mask – Link the avatar of the player. The alignment is never perfect, of course, but the fidelity between avatar and character in the case of Link is better than in the vast majority of games.
You can read the entirety of Zelda Facets (2): Link over at ihobo.com.
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