What Players Want: Understanding Player Diversity (Develop 2018)
Beyond Choice in Game Narrative

100Cyborgs: 1-10

The Virtuous Cyborg - Cut-outWhat are the behavioural effects of technological networks? What happens if we stop thinking about technology as shiny machines and start looking at other, subtler tools? Can we design technology to have better effects upon humans? These and other questions are what this blog project, A Hundred Cyborgs, are all about. Here are the first ten posts:

  1. Voice Assistants
  2. MallBots
  3. Calendars
  4. Blogs
  5. Self-braking Cars
  6. Gender
  7. Chlorophyll
  8. Amazon
  9. Firearms
  10. Bitcoin

#6 and #7 are ‘line blurring’ pieces – they take ‘technology’ in a wider sense than most people are comfortable with. But these are also the two pieces that I found most engaging in this first block of cyborgs.

I am always interested in discussion, so feel free to raise comments either here (ideal for longer debates) or on Twitter (perfect for quick questions). And if you’ve enjoyed any of these pieces, please buy a copy of The Virtuous Cyborg and support my research into cybervirtue!

More cyborgs next week.

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