100Cyborgs: 21-30
October 15, 2018
What are the behavioural effects of technological networks? What happens if we stop thinking about technology as shiny machines and start looking at other, subtler tools? Can we design technology to have better effects upon humans? These and other questions are what this blog project, A Hundred Cyborgs, are all about. Here are the third ten posts:
21. Trees
22. Vintage Collectibles
23. Robot Recommendations
24. Euthanasia
25. Calculators
26. Cash Machines
27. Contactless Payments
28. Twitter
29. Lotteries
30. Houses
#21-25 were part of ‘All Request August’ and suggested by players of the game - my thanks to everyone who contribute to this! The remaining five are loosely themed around money, except for #28 Twitter, which continues my critique of social media. For those drawn to the strange and wonderful, the most line-blurring of the bunch is #21 Trees.
I am always interested in discussion, so feel free to raise comments either here (ideal for longer debates) or on Twitter (perfect for quick questions). And if you’ve enjoyed any of these pieces, please buy a copy of The Virtuous Cyborg and support my research into cybervirtue!
More cyborgs every week in October.
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