What are the behavioural effects of technological networks? What happens if we stop thinking about technology as shiny machines and start looking at other, subtler tools? Can we design technology to have better effects upon humans? These and other questions are what this blog project, A Hundred Cyborgs, are all about. Here are the ten posts from 41 to 50:
As usual, there's a mix of line blurring pieces and more straightforward cyborgs. Among the line blurring pieces are #42 Wages, #45 Pubs, and #48 and #49 dealing with Captains in two different senses. The other pieces are more conventional, although I have a particular love of #50 Skateboards, which takes something very familiar and offers an unusual point of view upon it.
I am always interested in discussion, so feel free to raise comments either here (ideal for longer debates) or on Twitter (perfect for quick questions). And if you’ve enjoyed any of these pieces, please buy a copy of The Virtuous Cyborg and support my research into cybervirtue!
New Cyborgs coming in the Gregorian New Year!