The story of how ihobo games made Silk, a neo-retro game with the exploration of classic tile-based games like Eye of the Beholder and The Lords of Midnight, and a unique Advisor system where who you hire determines the choices you can make. Out Now!
Although the Sony submission is slow going, we are making headway and hope to have Silk available on PS4 in early 2022. If you are a Kickstarter backer who choose the PS4 version, we'll be in touch as soon as we have keys to make sure you get your rewards.
The new v1.6 build of Silk is out for in the Beta branch for Windows on Steam! This adds our two most requested features - holding a key to keep moving in that direction, and the option to camp wherever and whenever you like. Just press Enter when you reach the place you want to camp and choose 'Yes' in the popup window.
To access the Beta branch, select 'Properties' on the right click menu for Silk on Steam, go to the Betas tab, and 'Check Code' with nothing in the box. The Beta branch is now available in the dropdown menu.
Today, we have released the full landscape map to Silk at 300 ppi. It's intended as a build-your-own map resource (there are no text labels on it), and to help anyone who feels overwhelmed by the scale of the world. Of course, you can make your own version by mapping in the game, but for anyone who'd like it (for any reason), the full landscape map is now available.
If this was the 80s, a magazine would have carried a map for the game by now, so it felt like we ought to put something out in the spirit of the early days of gaming. Note that this map contains geographic spoilers!
Silk v1.6 Coming Soon!
Also, thanks to the generous support of the original development team (who have all moved onto greener pastures) we should be putting v1.6 into production this month. This is our first major update in months, and will form the basis for the next console release when we can afford to pay for that.
The following new features are planned:
Camp on demand: press a button to end your day where you are
Hold to move: no longer need to release a key to move forward
Still under discussion:
Restore alignment when you quit overlay: this is something some folks have asked for, but we are concerned about how it works in practice, since the overlay is the compass for the game. We welcome discussion on this point over the next week if anyone has anything to offer. Bear in mind that adding it to an options screen is not an option as we have no options screen, and adding one is more work that we can implement in this update.
We have released the beta branch on Steam into the wild. The v1.5.6 version fixes problems with the Temple of Celestial Horses, as discussed on the Silk Steam page, which prevented players from getting 100% in the Traveller's Destiny.
Also updating the beta branch with two very minor bugfixes to the script, both concerned with grammatical typos (build is v1.5.7).
If we can secure a programmer to work on the game this Summer, we will release v1.6, with some of the additional features that players have requested. This will also form the basis for the next console release, about which we hope to have some news shortly.
Completed the Traveller and need some help with the harder Destinies? Check out the new Advanced Advisor Guide, with tips, tricks - and potentially spoilers! - about getting the most out of your caravan of seven Advisors.
Become the first player in the world to complete all the Destinies to win!
You can win one of these exclusive, Limited Edition Silk USB drives, previously only available to high-tier Kickstarter backers, in a special competition for all Silk players! The Limited Edition USB drive will never be available to buy again, and is one of only seventy that were made, each valued at $50.
The Limited Edition Retro USB is styled to look like a 1980s videogame cassette, and contains:
Silk game files for Windows, Mac, and Linux, DRM-free
Unique cover image which shows the development team as characters in the world of Silk (left to right: Becky (Portrait Artist), Patrick (Producer), Jamie (Artist), Nathan (Programmer), Chris (Designer/Writer)
Silk Original Sound Track album by composer Chris Shutt, also DRM-free
Silk Manual and Almanac PDF
Silk Videos - a collection of videos shot for the Kickstarter, including all sorts of footage that isn't available anywhere else
Silk Project Files - the complete collection of all the files used by the development team in making the game, including the final Core Design document and all its development stages, artwork, Excel level editor, maps, scripts, reference images, landscape maps, and more beside.
Custom Obi strip styled after a silk bolt
Full body cassette printing with UV highlights on the logo
The winner is the first player to have posted in the Steam Discussion Forums or the ihobo games Discord server with screenshot evidence that they have beaten all four Destinies in the game - the Traveller, Rebel, Warlord, and Noble.
To claim the prize, you should submit the following screenshots for each victory:
Victory screen, showing days at time of victory
Inventory (North), showing your winning caravan
Hero (North East), showing your starting character's final skills
Map, showing your complete journey for that Destiny
Feel free to submit screenshots for each Destiny as you complete them! We'd love to see how you're doing. There's no end date for the competition - we'll keep it running until somebody wins.
Note that ihobo games reserves the right to ask follow up questions of the winner to confirm that they haven't been faking it... victory means nothing without honour.
Good luck, and may your nightfall not be troubled by storms!
ihobo games Cross-posted from Steam; the Discord server option is included here but not mentioned in the Steam announcement. You can also contact us through other means, including this devblog - as long as you can demonstrate your victories, and answer any questions we might have, that's the important thing.
Just managed to find the time to hack the Backer Tracker spreadsheet to produce the Keymailer for everyone who asked for extra Steam keys. Sorry this took so long - that spreadsheet has become terribly complex, and every time it's updated we have to be extra careful we haven't broken anything.
If you're a Backer and you still haven't completed your survey, go ahead and do so - we should be able to automatically process any remaining fulfilment issues now (chaos willing). If you complete your survey after Thursday 19th December, however, expect to wait until Gregorian New Year for whatever you're waiting for.
Now that the physical rewards have been delivered, we'll be rolling down the frequency of updates here from weekly to intermittently, as there simply isn't going to be enough news to make a weekly update worthwhile.
If anyone seems to be missing one of the rewards that have been sent out (allowing at least a week for the Retro USBs and Limited Editions to get delivered), do let us know as soon as possible, either by leaving a comment here, or via the Kickstarter page, and we'll do what we can to sort it out.
Thanks again for everyone's support! We couldn't have done it without you.
Last week, we got the proofs for the Retro USB Cassette and Limited Edition USB Cassette, and we're at the point of pulling the trigger on the order for these. Everyone in line for one or more of these rewards should have now received notification that you have 48 hours to update your mailing address.
If you're one of our lovely backers in line for one of these beauties, you will have yours before the end of the month!
And if you're waiting for your Portrait Print, those too will be sent out as soon as we've completed the order on the cassettes.