We have released the beta branch on Steam into the wild. The v1.5.6 version fixes problems with the Temple of Celestial Horses, as discussed on the Silk Steam page, which prevented players from getting 100% in the Traveller's Destiny.
Also updating the beta branch with two very minor bugfixes to the script, both concerned with grammatical typos (build is v1.5.7).
If we can secure a programmer to work on the game this Summer, we will release v1.6, with some of the additional features that players have requested. This will also form the basis for the next console release, about which we hope to have some news shortly.
Completed the Traveller and need some help with the harder Destinies? Check out the new Advanced Advisor Guide, with tips, tricks - and potentially spoilers! - about getting the most out of your caravan of seven Advisors.
Check out the Guide on Steam!
Not completed the basic game yet? Don't forget there's still both the guide to Your First Game of Silk, and the awesome Unofficial 1986 Retro Manual to help out. And of course, if you're not using the Manual and Almanac, you're doing something wrong!
Become the first player in the world to complete all the Destinies to win!
You can win one of these exclusive, Limited Edition Silk USB drives, previously only available to high-tier Kickstarter backers, in a special competition for all Silk players! The Limited Edition USB drive will never be available to buy again, and is one of only seventy that were made, each valued at $50.
The Limited Edition Retro USB is styled to look like a 1980s videogame cassette, and contains:
The winner is the first player to have posted in the Steam Discussion Forums or the ihobo games Discord server with screenshot evidence that they have beaten all four Destinies in the game - the Traveller, Rebel, Warlord, and Noble.
To claim the prize, you should submit the following screenshots for each victory:
Feel free to submit screenshots for each Destiny as you complete them! We'd love to see how you're doing. There's no end date for the competition - we'll keep it running until somebody wins.
Note that ihobo games reserves the right to ask follow up questions of the winner to confirm that they haven't been faking it... victory means nothing without honour.
Good luck, and may your nightfall not be troubled by storms!
ihobo games Cross-posted from Steam; the Discord server option is included here but not mentioned in the Steam announcement. You can also contact us through other means, including this devblog - as long as you can demonstrate your victories, and answer any questions we might have, that's the important thing.
Just managed to find the time to hack the Backer Tracker spreadsheet to produce the Keymailer for everyone who asked for extra Steam keys. Sorry this took so long - that spreadsheet has become terribly complex, and every time it's updated we have to be extra careful we haven't broken anything.
If you're a Backer and you still haven't completed your survey, go ahead and do so - we should be able to automatically process any remaining fulfilment issues now (chaos willing). If you complete your survey after Thursday 19th December, however, expect to wait until Gregorian New Year for whatever you're waiting for.
The Kickstarter update says it all, really!
Now that the physical rewards have been delivered, we'll be rolling down the frequency of updates here from weekly to intermittently, as there simply isn't going to be enough news to make a weekly update worthwhile.
If anyone seems to be missing one of the rewards that have been sent out (allowing at least a week for the Retro USBs and Limited Editions to get delivered), do let us know as soon as possible, either by leaving a comment here, or via the Kickstarter page, and we'll do what we can to sort it out.
Thanks again for everyone's support! We couldn't have done it without you.
Last week, we got the proofs for the Retro USB Cassette and Limited Edition USB Cassette, and we're at the point of pulling the trigger on the order for these. Everyone in line for one or more of these rewards should have now received notification that you have 48 hours to update your mailing address.
If you're one of our lovely backers in line for one of these beauties, you will have yours before the end of the month!
And if you're waiting for your Portrait Print, those too will be sent out as soon as we've completed the order on the cassettes.
The Steam update went live last week, and the proofs for the Retro USB cassettes have been ordered... more on this soon. Nearly 90% of backers have answered their surveys... not sure what the hold up is with the remaining 10%!
Working very hard on getting the Retro USBs ready before the end of November... more on this soon. In the meantime, there is an update to the Steam version in the beta branch, and it should go live for everyone on Halloween.
The marvellous Ben Chandler at Wadjet Eye sent this letter earlier this week... He's been playing the game since release - and by all accounts is getting rather good at it to!
Having put a little over 11 hours into Silk, and having had time while doing so to collect my thoughts on the game and genre, I thought you might be interested in them. Forgive me if I run long winded here.
One of my greatest memories of a computer game experience ever was when I was around 10 years old, at a friend's birthday party. All of the other boys were looking at car magazines, which did not interest me, and so this friend's father asked me if I wanted to see his new computer game. He knew I would, he'd shown me computer games before (including the original Discworld adventure - small world, right?), and so we sat down and he loaded up Civilization II, and guided me through the process of creating my very own fledgling civilization, founding a city, and creating a trireme. Having done so, I set out to explore the mysterious, huge world with my little ship, heeding his careful warnings about not venturing into deep water, and unearthing all sorts of exciting things I'd never seen before.
The experience of this play session was so vivid and profound on me that when I returned home I told my mother that I had to have this game. Nothing else could be more important. I'd do whatever chores, whatever dull tasks a mother could think up (I seem to recall some wall painting jobs, at the very least) in order to get the princely thirty Australian dollars one required to own a copy of the game.
I then, like many other people in the 90s and since, became hopelessly addicted to the game. I read the manual like a book, again and again, until the pages were dog-eared. Whole Sundays disappeared as I maneuvered my little men (let's be fair - they were almost always men in that game) around and built city after city. I checked out books from the school library on people that I'd never heard of, especially the wonderful Aztecs, whose name alone I had never heard of, and whose culture seemed like such a mysterious, incredible thing.
But Civilization II - and later games - never really recaptured that first moment for me, that magic feeling of setting out with my tiny lone ship, exploring perilous coastlines, uncovering a world rich with potential. It was a game of planning, of economics, of strategy, but very rarely of adventure.
Playing Silk makes me think that in missing The Lords of Midnight I may have missed the true genre that 10 year old me was really drawn to. Perhaps the closest thing I can think of is Cryo's lovely Dune adaptation - I found that the way the game takes you from being a single, vulnerable man in a strange world to the commander of a vast army that can take control of the planet was a lovely escalation of drama, and works particularly well in that setting. But the strategy genre went a different direction. I think, too, that a lot of modern games like to mix exploration with resource management in the form of things like survival games and roguelikes, but the direct interaction with those worlds feels often more tactical than strategic, and success in those games more often that not seems to rely on actions or decisions directly in the moment, rather than being the result of one's planning and preparation.
In short, I think you've really captured a lovely balance between the exploration of adventure/RPG titles, the resource management of strategy titles and the steady progression of characters that makes RPGs pretty good, too. In recommending it to a friend earlier this evening - who happens to be fond of The Lords of Midnight - I mentioned to him that playing the game feels like being a single unit in a game of Civilization, but where those games tend to have endgames that feature endless automation, countless small decisions, and massive political overthrows in order to keep people happy and productive, Silk is, from start to finish, always one step at a time, every decision being important, every action a direct choice. It's a great approach, and a lovely alternative. I'm curious to see what further challenges the Warlord destiny will bring now that I've completed a playthrough of The Noble.
And with that, I've likely talked your ear off enough. Cheerio, and congratulations once again on the release!
Pleased to report that Silk is now out for Steam and Switch! Infinite thanks to all our wonderful backers, without whom the game would never have come to pass. If you are playing and enjoying the game, don't forget to mention it to anyone you know who might like it! You've all got spare Steam keys you can give out, of course, so help us spread the word and get this game in the hands of players who might enjoy getting lost in three million miles of wilderness.
Every backer who answered the survey by Monday and requested a Switch key should now have received one... if you replied since Monday, you'll get one the next time we wrangle the surveys. It's quite a complex process, as we have to export the data from Kickstarter, import it into our absurdly complex Backer Tracker spreadsheet, then run the keymailers for each platform. And although generating the text is automated in the spreadsheet, every email we send out is compiled by hand - no robots were harmed in the distribution of your keys, although we melted our producer Sean's eyes when we sent out all the Steam emails!
Next step is the Retro USBs, which will come with a DRM-free version of the Windows, Mac, and Linux versions of the game. We are actually ahead of schedule for these - we vouched February next year, but we plan to get them to you before the end of this year. Stay tuned!