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The Linux demo has some issues. First, it's i386, so will need the required i386 packages installed. YMMV, but on my 64-bit Ubuntu 18.04, these were libgtk2.0-0:i386, libatk-adaptor:i386, gtk2-engines-murrine:i386 and libcanberra-gtk-module:i386 (and all the additional packages added when you install these).

Then it turns out my OpenGL profile version is 3.0 and the player.log suggests 3.2 may be minimum (it's not clear about that).

I get the Screen Selector request, but then nothing no matter what option I choose.

Will try later on my desktop, which may have a later OpenGL profile version.


Thanks for the bug report here! I haven't compiled anything for a Unix operation system since I was working with actual Unix back in the 1990s! I suspect the bugs here are similar to the ones holding back the Mac version, though. I'll pass this onto the programmer.

Thanks again!



Update: On the desktop, with OpenGL profile version 3.2, I do get the launch menu screen, and can select START to get to the CHOOSE YOUR DESTINY screen (though the mouse is ignored, so can only select via keyboard).

The CHOOSE YOUR DESTINY has the title across the top, but is otherwise blank. I think that's as far as it goes.


Thanks again for checking! We have fixed some bugs that were preventing the Mac build from running, and that now works. So we will export the Linux and Mac builds on Wednesday (along with the new PC build) and share that then. So with luck, the new version should work (Fingers crossed!).

As I say: that'll be Wednesday morning.



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