We have our Silk project meeting tomorrow morning... Among the bugfixes I know are pending:
- Fixed the gap in the Guards script that meant the game locked up if you had no Silver when hiring Guards
- Added new cases to the Bazaar Silver script, giving Soldiers more reasons to ask for Silver there
- Reviewing the prospects for adding visual language cues to the Advisor screen, so you can see what is at stake in a decision
There'll be a new build available at some point later in the week, which we'll flag both here and in a KS update.