The story of how ihobo games made Silk, a neo-retro game with the exploration of classic tile-based games like Eye of the Beholder and The Lords of Midnight, and a unique Advisor system where who you hire determines the choices you can make. Out Now!
As we head for our final Alpha version of the game, I've updated the Advisor Generator to expand the range of names, including adding new Celtic columns to the name tables for Advisors from Roman Celtic regions like Britannia and Germania.
In building the list of names, I included some from the Welsh language... but I'm not sure about this. It is possible (for instance) for a Roman Guide from Germania to have the name 'Elisedd', which is not historically accurate. I could restrict the Welsh names to Britannia, but it would be quite a bit of work as it would need an entirely new set of name columns just for that one region, which will be awkward to thread up in Excel.
Do you think we should include Welsh names in our name tables? Let us know!
We are close to being able to declare war in Silk for the very first time! The Save Game is implemented, and is just being tidied up and integrated into the menus, and we are producing the troop sprites required for testing the new battle system. Once all this is into the build, we'll be shipping Alpha 006, the very last of our Alpha versions... and we'll be heading for Beta.
I am hard at work now completing the final region, the Han Empire's 'western territories' in the great Sea of Death, the Takla Makan desert. With the map now entering its final phase I am proud to announce that the world of Silk is 258,379 square leagues, or 3,079,526 square miles. This makes us more than fifty times larger than Daggerfall, which was only 62,000 square miles. In other words, Silk has the largest handcrafted open world of any game ever made.