We're continuing to make good use of our final month of core development on Silk, balancing our bugfixing against requests from Backers for changes to the game.
Version 1.2 ships later today, which will see a new Notification system that should be easier to follow, a message on start up informing players that the game is keyboard controlled, the removal of the cursor in the game to help prevent confusion, a maximum frame rate of 60 FPS, a fix for the bug that causes some players to not discover the map, some new sprites, and a massive overhaul of the Bazaar scripts that fixes more than 200 subtle bugs.
We are looking at adding a control reference card to the pause menu... it should be possible in v1.3, which ships at the end of next week. There is probably only one more update after that, and then we're Master with only the porting to go.
If you have any requests or issues, let us know through any of the usual channels! We'll do what we can in the remaining time.
The v1.2 builds are ready to ship out, but the person who installs them into Steam won't be in until tomorrow. So I'm afraid you'll have to wait until Wednesday for this update.
Posted by: Chris | 08/13/2019 at 10:08 PM