Today, we have released the full landscape map to Silk at 300 ppi. It's intended as a build-your-own map resource (there are no text labels on it), and to help anyone who feels overwhelmed by the scale of the world. Of course, you can make your own version by mapping in the game, but for anyone who'd like it (for any reason), the full landscape map is now available.
If this was the 80s, a magazine would have carried a map for the game by now, so it felt like we ought to put something out in the spirit of the early days of gaming. Note that this map contains geographic spoilers!
Silk v1.6 Coming Soon!
Also, thanks to the generous support of the original development team (who have all moved onto greener pastures) we should be putting v1.6 into production this month. This is our first major update in months, and will form the basis for the next console release when we can afford to pay for that.
The following new features are planned:
- Camp on demand: press a button to end your day where you are
- Hold to move: no longer need to release a key to move forward
Still under discussion:
- Restore alignment when you quit overlay: this is something some folks have asked for, but we are concerned about how it works in practice, since the overlay is the compass for the game. We welcome discussion on this point over the next week if anyone has anything to offer. Bear in mind that adding it to an options screen is not an option as we have no options screen, and adding one is more work that we can implement in this update.
All thoughts welcome!
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