Silk for PS4 launched on Saturday 5th February 2022.
Silk for PS4 launched on Saturday 5th February 2022.
Posted at 05:09 PM in Update | Permalink | Comments (0)
Although the Sony submission is slow going, we are making headway and hope to have Silk available on PS4 in early 2022. If you are a Kickstarter backer who choose the PS4 version, we'll be in touch as soon as we have keys to make sure you get your rewards.
Posted at 12:28 PM in Update | Permalink | Comments (0)
The new v1.6 build of Silk is out for in the Beta branch for Windows on Steam! This adds our two most requested features - holding a key to keep moving in that direction, and the option to camp wherever and whenever you like. Just press Enter when you reach the place you want to camp and choose 'Yes' in the popup window.
To access the Beta branch, select 'Properties' on the right click menu for Silk on Steam, go to the Betas tab, and 'Check Code' with nothing in the box. The Beta branch is now available in the dropdown menu.
May every journey be safe from storms!
Posted at 02:47 PM in Update | Permalink | Comments (0)
Today, we have released the full landscape map to Silk at 300 ppi. It's intended as a build-your-own map resource (there are no text labels on it), and to help anyone who feels overwhelmed by the scale of the world. Of course, you can make your own version by mapping in the game, but for anyone who'd like it (for any reason), the full landscape map is now available.
If this was the 80s, a magazine would have carried a map for the game by now, so it felt like we ought to put something out in the spirit of the early days of gaming. Note that this map contains geographic spoilers!
Also, thanks to the generous support of the original development team (who have all moved onto greener pastures) we should be putting v1.6 into production this month. This is our first major update in months, and will form the basis for the next console release when we can afford to pay for that.
The following new features are planned:
Still under discussion:
All thoughts welcome!
Posted at 11:11 AM in Update | Permalink | Comments (2)
We have released the beta branch on Steam into the wild. The v1.5.6 version fixes problems with the Temple of Celestial Horses, as discussed on the Silk Steam page, which prevented players from getting 100% in the Traveller's Destiny.
Also updating the beta branch with two very minor bugfixes to the script, both concerned with grammatical typos (build is v1.5.7).
If we can secure a programmer to work on the game this Summer, we will release v1.6, with some of the additional features that players have requested. This will also form the basis for the next console release, about which we hope to have some news shortly.
Posted at 11:35 AM in Update | Permalink | Comments (0)
Just managed to find the time to hack the Backer Tracker spreadsheet to produce the Keymailer for everyone who asked for extra Steam keys. Sorry this took so long - that spreadsheet has become terribly complex, and every time it's updated we have to be extra careful we haven't broken anything.
If you're a Backer and you still haven't completed your survey, go ahead and do so - we should be able to automatically process any remaining fulfilment issues now (chaos willing). If you complete your survey after Thursday 19th December, however, expect to wait until Gregorian New Year for whatever you're waiting for.
Posted at 02:44 PM in Update | Permalink | Comments (0)
The Kickstarter update says it all, really!
Now that the physical rewards have been delivered, we'll be rolling down the frequency of updates here from weekly to intermittently, as there simply isn't going to be enough news to make a weekly update worthwhile.
If anyone seems to be missing one of the rewards that have been sent out (allowing at least a week for the Retro USBs and Limited Editions to get delivered), do let us know as soon as possible, either by leaving a comment here, or via the Kickstarter page, and we'll do what we can to sort it out.
Thanks again for everyone's support! We couldn't have done it without you.
Posted at 12:49 PM in Update | Permalink | Comments (0)
Last week, we got the proofs for the Retro USB Cassette and Limited Edition USB Cassette, and we're at the point of pulling the trigger on the order for these. Everyone in line for one or more of these rewards should have now received notification that you have 48 hours to update your mailing address.
If you're one of our lovely backers in line for one of these beauties, you will have yours before the end of the month!
And if you're waiting for your Portrait Print, those too will be sent out as soon as we've completed the order on the cassettes.
Posted at 04:20 PM in Update | Permalink | Comments (1)
The Steam update went live last week, and the proofs for the Retro USB cassettes have been ordered... more on this soon. Nearly 90% of backers have answered their surveys... not sure what the hold up is with the remaining 10%!
Posted at 11:30 AM in Update | Permalink | Comments (0)
Working very hard on getting the Retro USBs ready before the end of November... more on this soon. In the meantime, there is an update to the Steam version in the beta branch, and it should go live for everyone on Halloween.
Posted at 03:07 PM in Update | Permalink | Comments (0)
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